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Date: 2015-11-16 05:36 am (UTC)Right now AOS deals in high stakes most with a character death cocktail, where they loom over us with "YOUR FAVE MIGHT DIE" and it gets really tiring, because one a piece is off the board, unless that's dealt with long term, it becomes useless. We saw that happen with Tripp -- it was a wasted death. So when they need to raise tension, their default is to rush to the "LIFE-THREATENING SCENARIO!" grab bag instead of using interpersonal relationships to drive the action (they're kind of doing it with subsequent episodes in S3 tho). Other people don't find this lazy, but I admit I do most of the time. But I find killing characters off to be pretty lazy in general, and a boring way to get rid of characters on short notice/for ratings/whatever. >.>